-------------------------------------------------------------------------------- Space Battle Ship Yamato 3 - for Sony Playstation Part 1 Fan Disc - Tracks of Heros **** **** **** **** **** **** *********** ********* **** **** ****** ***** ***** ****** *********** ********* **** **** *** *** *** ** ** *** *** *** *** *** *** ******* *** *** *** *** *** ******** *** *** *** ***** ******** *** * *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ********* *** *** *** *** *** *** *** *** ********* ####################### ####################### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ####################### ####################### A.K.A. STAR BLAZERS Japanese Playstation Game FAQ _ | <_)I ____ copyright 2000 Nick Flor _/|_ / / / <<<|o|___ / / / __I I I \/ / / _ __===/__\ ooooo _I __ / / / / ===/__\_/ oooOOOOOOoo \_/__\===/ \_______ | \____________________/ \__________/ I__I_/______/ =====\ \\ | = = = = = = =======| // \&/ ========| \_______________________________(o o o)____________________========| / D =======| | D =====/ \_____D______________________________________________ | ____|____ \__________/ <<<_______> \ \ \ \__\__ http://www.geocities.com/Tokyo/Harbor/3904/geoyamato.html -------------------------------------------------------------------------------- CURRENTLY UNDER CONSTRUCTION! -------------------------------------------------------------------------------- This is my attempt to write an FAQ on the Japanese Sony Playstation game Space Battle Ship Yamato 3 - Part 1 Fan Disc / Tracks of Heros. I do not know Japanese. This faq is intended to help those who have imported the game, don't know Japanese and are stuck. This faq best viewed with a fixed width font! -------------------------------------------------------------------------------- 0.0 - Contents 1.0 - What's new (updates) 2.0 - About the Game 3.0 - Menus and Buttons 3.1 - Options 3.2 - Buttons on Space Map Screen 3.3 - Yamato Menu - Crew positions and names 3.4 - PURPLE - Miscellaneous 3.5 - BLUE - Mechanic/Science post 3.6 - GREEN - Navigation 3.7 - YELLOW - Communications and Radar 3.7a - Yamato communications 3.7c - Blacktiger communications 3.8 - RED - Weapons and Tactical 4.0 - Strategies 4.1 - Transferring Posts 6.0 - The Mini Game 5.0 - Fleet Ship Directory - Battle controls 5.1 - Yamato 5.1a - Movement 5.1b - Weapons 5.1c - Items 5.2 - Black Tiger Fighters 5.2a - Targeting 5.2b - Items 5.2c - Escape 16.0 - Movies 16.1 - Skip/Escape Movie 17.0 - Yamato 1 Save Index 18.0 - Yamato 2 Save Index 19.0 - Misc. 19.1 - When was the game released? 19.2 - Where can I get a copy in the U.S.? 19.3 - Is there an official website? 20.0 - FAQ Credits -------------------------------------------------------------------------------- 1.0 - what's new (updates) 10-14-01 The FAQ is completed. Finally played the mini game, and it is TINY! See 6.0 The mini game 11-06-00 Partially added 17.0 Yamato 1 Save Index Partially added 16.0 Movies 11-03-00 This page was born. 05-08-00 This faq is born! as the Yamato 2 FAQ and then most of it was copied to begin this FAQ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 2.0 - About the Game This is not primarily a game, it is a Fan Disc. The game is a "mini game". There are 3 other purposes to this disc besides the game. When you load the game, there are no new CGI movies. You go directly to the disc menu screen and are given 4 choices. Choice 1 allows you to select and watch scenes from the first Yamato playstation game. Selecting this gives you a menu of selections. The first choice will roll all the scenes in a movie format, takes more than an hour to watch. Not only are the CGI movies shown, but the 3D rendered parts with dialog also. Choice 2 allows you to view the design art and posters. Controls are in enlish and easy to use. Choice 3 allows you to download save files to your memory card to use with the first and the second Yamato games. All the descriptions are in Japanese, I will attempt to try them all and list where they go. Choice 4 is the Game. The mini game part of this disc is an new and original story line which takes place as a side story during the first series, the mission to Iscandar. Captain Avatar is back, and the main purpose for the game section of this disc is to bring all the enemies and crew back from the first game and show them off in this improved gaming engine, which I think is much better than the first game. So you get to fly the Black Tiger original fighters instead of Black Fighters, you fight Gamilon ships instead of Comet Empire ships. A new alien character Jura is introduced. I do not believe that any new CGI movies were created for this game. The menus and game play are identical to the second Yamato game, from which most of this FAQ was copied. -------------------------------------------------------------------------------- 3.0 - Menus and Buttons 3.1 - Options These are in English, you can turn the vibration on or off, you can turn the "voice over" on or off, you can turn the animation on or off, and you can choose to restore the default settings. 3.2 - Buttons on the Space Map Screen This is the screen that is split into hexagonal sectors. A yellow arrow acts as your cursor. You can move it around the screen with the "d" pad. "O" - Open Yamato Menu when cursor is over Yamato, If within the Yamato firing line (orange areas) Yamato will blast the sector with shock cannons, if on out of range area it does nothing. The energy bar will decrease with each blast and then slowly charge again. "triangle" - brings up mission window (describes goals I guess) "square" - brings up ship data, description and hit point bar. Pressing left or right on the "d" pad will cycle through multiple ships within that sector. "X" - Brings the cursor back over Yamato 3.3 - Yamato Menu - Crew positions and names On this menu you have a wheel of 5 colored characters. Pressing left or right on the "d" pad will rotate the colors and the Crew box on the right will change according to that color's crew assignments. I will list the names of the crew displayed on screen and will follow them in parenthesis by their Star Blazers name and position. GREEN - Navigation CREW - Shima (Mark Venture, Pilot) - Ohta (Eager, navigation and radar) BLUE - Mechanic/Science post CREW - Sanada (Sandor, Repairs) PURPLE - Miscellaneous CREW - Tokusawa (Orion, Engineering) - Sado (Dr. Sane, Doctor) - Analyzer (IQ-9, Load/Save/Options) YELLOW - Communications and Radar CREW - Aihara (Homer, Communications and Radar) - Yuki (Nova, Communications and Radar) RED - Weapons and Tactical CREW - Kodai (Derek Wildstar, Main Guns and Wave Gun) - Nanbu (Dash, Gunnery) - Katou (Conroy, Black Tiger Squadron 1 Leader) - Yamamoto (Hardy, Black Tiger Squadron 2 Leader) When you rotate to a color, press "O" to activate it, and "X" to cancel out of the selection. Here are the menu functions of each station: 3.4 - PURPLE - Miscellaneous - Box 1 - Raise engine output to 120%, this is necessary in order to warp. - Box 2 - Allow a day to pass by. Purpose = ?, to allow time for repairs? I don't know yet... - Box 3 - A drop down box appears, move the "d" pad up or down to highlight a character. Tokusawa - transfer his post from bridge to engine room and back. Sado - transfer his post from his quarters to operating room and back *Knox* - locked for the time being Analyzer - 3 options appear: the first loads a game, the second saves a game, and the third brings up the options screen. 3.5 - BLUE - Mechanic/Science post - Box 1 - brings up a drop down menu - selection 1 - repair the Yamato. This brings up a diagram of the Yamato, damage areas will flash. Scroll down the list and a small indicator will show the area you are looking at and give what % it is damaged. You may repair only a five sections at a time, press "triangle" while over the section to select it for repair. - selection 2 - repair the Black Tigers. - Box 2 - this brings up the limited weapons and items. -"triangle" can select the item to replace, you then use the "d-pad" to enter the number you want replaced -you can only replace 4 items at a time. - the first 3 are missles from different launchers. - the last 2 are the raise hp/damage in battle items. - they can only be replaced if Sanada is at his second position. - Box 3 - transfer postitions. 3.6 - GREEN - Navigation - Box 1 - activates moving the ship - select a direction by using the d-pad - "triangle" will move the ship one sector forward in the direction of the arrow, your ship will stop in the sector with the last "dot" and face the direction that the arrow is facing - "X" will cancel your last "triangle" input - "square" will accept your selection and the ship will begin its movement. - Box 2 - This is for warping across many sectors, in a straight line in one movement, the ships energy must be at 120% (see PURPLE) - Box 3 - Characters transfer posts 3.7 - YELLOW - Communications and Radar - Box 1 - communication with Black tigers and other ships in your command. The sub-menus will depend on the ship you select to communicate with. Select this then choose a unit using the d-pad or the L1 or R1 buttons to rotate through your options. See sections 3.7a thru 3.7c for detailed, ship specific commands. - Box 2 - Brings up the large space map - Box 3 - Transfer crew positions 3.7a - Yamato communications - When you choose box one and then select Yamato you are given 3 options (some are inactive based on the situation) -1 - (so far has been inactive) -2 - Order ship to follow - choose this option, then choose a fleet ship. The ship you choose will fly to the sector behind Yamato and begin to follow Yamato, it will also join the attack on an enemy on the main map by firing shock cannons like the Yamato. -3 - SOS - apparently when your ship is down to a certain % damage you can sound an SOS call, what this does I don't know yet. 3.7c - Black tigers communications - choose the yellow crew section, and the left most box, then select a Black Tiger unit, there will be 3 levels of commands available. -FIRST - selection is for Black Tiger patrol orders. -1 - patrol to the right of Yamato's current heading -2 - patrol to the left of Yamato's current heading -3 - patrol directly ahead of Yamato's current heading -4 - patrol directly opposite of Yamato's current heading -5 - patrol a sector you choose, which will be marked by a "P" - I know a limited amount of Japanese words so I can give you some hints in whether your commands are accepted or not. If you hear "Yo ki" as the first response from Katou or Yamamoto, you know they are going to do it. If you hear "Chota matee" from Katou, that means "wait a minute" roughly, and he cannot carry out the command for some reason. Yamamoto will say "Oi" - SECOND selection is only active when Aihara is at his second station.(some are inactive based on the situation) - 1 - go directly to a sector you choose and stay there - 2 - ? - 3 - attack an enemy ship in a sector you select - 4 - ? - 5 - ? - THIRD selection is return squadron to ship 3.8 - RED - Weapons and Tactical - Box 1 - Select weapon system for sector map firing This is a tough menu to interpret, the only difference I can see between the choices are the sectors of their range. The firing on enemies seems to be the same shock cannon animation. Based on the ranges and choices I conclude that the choices are based on the shock cannon turrets. Perhaps the 3 large/long range turrets are more damaging and use more energy than the 2 small ones. And perhaps you are give the option of choice based on what damage each turret has taken from battle, so if one is in bad shape you should choose another. These are just guesses on my part, I am not certain. So here follows my educated guess on the sub menu choices: Sub options - -1 - Front gun turret - firing range ahead 3 sector arc -2 - 2nd gun turret - firing range ahead 3 sector arc -3 - Rear gun turret - firing range behind 3 sector arc -4 - Small front gun turret - firing range ahead 2 sector arc -5 - Small rear gun turret - firing range behind 2 sector arc -6 - blitz fire, this can only be used when the ship is at 100% energy. When chosen the Yamato blasts at any targets in it's range until the energy bar is depleted. It seems to be a good blitz attack but the enemy isn't damage enough in my opinion and it leaves your energy bar dry. - Box 2 - Wave Motion Gun This fires the Yamato Wave Cannon in a straight line in any of 6 directions for 5 sectors. Any enemies in those sectors will be completely destroyed. You only have 3 Wave Cannon uses per mission (or sector map, I'm not sure) marked by dots in boxes in front of the Yamato HP bar. - Box 3 - Transfer positions and launch Black Tigers - Kodai has 2 options (1- switch post, 2- launch in fighter) When you pick launch in fighter you have 2 more options (1- launch alone in the Cosmo Zero, Kodai's personal fighter, or 2- launch with BlackSquadron 3 in a regular fighter) - Nanbu can only switch stations - Katou - Launch Black Tiger unit 1 (the engine plates are orange on the main map) - Yamamoto - Launch Black Tiger unit 2 (the engine plates are yellow on the main map) -------------------------------------------------------------------------------- 4.0 - Strategies 4.1 - Transferring Posts From the Yamato menu, the right most option allows you to move most crew members to alternate positions. When an enemy ship enters the same sector as the Yamato you are sometimes asked if you want to move crew around. A crew members "basic position" seems to be the safest place for the crew member. When you move the crew members to alternate positions the crew member seems to take a more active roll and also begins to have his or her hit point bar depleted. When move the crew to their alternate positions for a battle and non battle, that position becomes better. For example: Navigation - Yamato moves much faster. Gunnery - Yamato fires more frequently, and does more damage. Engine room - Yamato's energy recharges faster. Some crew members have new options available when they move to alternate positions. Aihara for one, has greater control over the Cosmo tigers and fleet ships. Each character looses hitpoints while at the secondary post. Crew members will regain lost hit points over time when moved back to the "basic position". If a crew members hit points goes to zero, the crew member is moved back to the "basic position" and his special commands cannot be used, and he cannot be transfered until his points have been fully regenerated. -------------------------------------------------------------------------------- 5.0 - Fleet Ship Directory - Battle Controls 5.1 - Yamato When an enemy ship enters the same sector as the Yamato you are sometimes asked if you want to move crew around. "Yes" will allow you to move the crew. After you finish "yes" will allow you to join the battle. From experimentation, it seems that if you move the characters to their alternate positions for a battle the Yamato moves faster, fires more frequently, and does more damage in battle. I cannot garrantee that this is what happens, but from observation it seems to be the case. There are 2 gauges in the lower right hand corner, hit points and energy. Energy determines the rate of fire of your weapons, and is slowly recharged in battle. Hit points show you ships amount of damage your ship has taken, it can only be recharged outside of battle or by items. 5.1a - Movement "triangle" will bring up the movement map, you can move the ship any direction using the "d-pad" and up or down using the "R1" and "R2" buttons. If you move the cursor to an enemy target a triangle will apear over the enemy and spin, this means you will follow the enemy until it is destoyed (you can still use the "R" buttons to station your ship above or below the enemy while chasing them. 5.1b - Weapons "O" will bring up the weapons display. You can cycle through the weapons using the "d-pad" and select upto 4 weapons to automaticaly fire in battle. The weapon selected will be identified by a flashing "x" in a white circle. The box to the lower left will display 1. the available amo for the weapon, 2. the % damage the weapon has taken, and 3. something else ? Selections: -1 - Main Gun Turret 1 - forward and up range -2 - Main Gun Turret 2 - forward and up range -3 - Main Gun Turret 3 - rear and up range -4 - Front Small Gun Turret - forward and up range -5 - Rear Small Gun Turret - rear and up range -6 - Anti aircraft/Missle guns - rapid fire close range guns for destroying incoming fighters and missles -7 - Homing Torpedos - fire from front - range forward (amo = 20) -8 - Homing Torpedos - fire from rear - range rear (amo = 20) -9 - Homing Smoke Stack Missles - fire up - range up (amo = 20) -10 - Homing Keel Missles - fire down - range down (amo = 20) 5.1c - Items "square" will bring up items, in the begining there are only 2. -1 - Raise HP 50%, this is like a health item, it restores damage done to the ship -2 - Raise Energy 50%, this will refuel your energy gauge These items are limited in number, but can be recharged by Sanada (outside of battle) by using Box 2 of the BLUE - Maintainence main menu selection. -------------------------------------------------------------------------------- 5.2 - Black Tigers These are the fighter planes you launch from the Yamato, they fly in sets of 5 fighters. The fighters are controlled by the Yellow/Communications menu selection from the main Yamato menu. When the fighters enter battle there are new options to control the craft. 5.2a - Targeting Pressing "trinagle" will bring up the map screen, it displays positions of fighters and the enemy. Press "O" to bring up the list of fighters, use the "triangle" to select one or more ships, then press "O" to choose a target for the ships you selected. You can do this to focus your fighters on a single enemy or to split them up. You can change your choices anytime during the battle. This is the only way to control the fighters, they will automaticly make passes at the enemy targeted. You can only watch from the perspective of fighter one. Should fighter one be destroyed battle will end and the squadron will be back at Yamato until it can be repaired. 5.2b - Items In the upper right hand corner of the screen there is a box showing items that you have. In the begining of the game you will only have one, rockets, of which you have unlimited supply as displayed directly under the picture of the item. As you obtain more items you can select them by using the "L1" and "R1" buttons to cycle through them. The "square" button activates the item. Rockets - when activated, this item brings up crosshairs which you aim as enemies come into range bring the crosshairs over them and use the "O" button to fire them. You can fire upto 3 at a time in rapid succession before they need to recharge. 5.2c - Escape Should battle be too tough you can escape, press "X" and select the sector you wish to withdraw too. "E" will apear in any sectors occupied by enemy forces. -------------------------------------------------------------------------------- 6.0 - The Mini Game This game is really tiny. I final played it 10-13-01 and it has only 2 scenarios. 1 - destroy some Gamilon fighters, carrieres, cruisers and battleships. 2 - stop 3 missles from hitting a planet. The end! It took me about 30 minutes. I guess they just wanted to show case the first series ships in the second games improved gaming engine. -------------------------------------------------------------------------------- 16.0 - Movies 16.1 - Skip/Escape Movie If you don't want to sit through the movie you have selected, press "L2" and "start" at the same time -------------------------------------------------------------------------------- 17.0 - Yamato 1 Save Game Index These save files can be found saved, via dex drive, for download at http://www.geocities.com/tokyo/harbor/3904/geoyamato.html Data file 01 - Save 1 - Day 18 - Star system on lower right, planet or star encircled in asteroids on upper left. Asteroid Kodai/Wildstar 128 HP Shima/Venture 129 HP Yuki/Nova 118 HP Okita/Avatar 100 HP Sanada/Sandor 114 HP Analyzer/IQ-9 108 HP Tokusawa/Orion 107 HP Ahira/Homer 115 HP Nanbu/Dash 130 HP Ohta/Eager 111 HP Katou/Conroy 131 HP Sado/Dr. Sane 100 HP - Upgrades - all missles at 30 Save 2 - Day 38 - Large Unknown area lower section, star system on upper left Kodai/Wildstar 145 HP Shima/Venture 152 HP Yuki/Nova 151 HP Okita/Avatar 109 HP Sanada/Sandor 130 HP Analyzer/IQ-9 115 HP Tokusawa/Orion 147 HP Ahira/Homer 123 HP Nanbu/Dash 155 HP Ohta/Eager 124 HP Katou/Conroy 157 HP Sado/Dr. Sane 100 HP Save 3 - Day 59 - Large unknown area taking up whole screen except for star system at lower left, Octopuss star? Kodai/Wildstar 171 HP Shima/Venture 175 HP Yuki/Nova 164 HP Okita/Avatar 120 HP Sanada/Sandor 146 HP Analyzer/IQ-9 140 HP Tokusawa/Orion 155 HP Ahira/Homer 139 HP Nanbu/Dash 182 HP Ohta/Eager 143 HP Katou/Conroy 169 HP Sado/Dr. Sane 100 HP - Upgrades - all missles upto 60 Data - 02 Save 1 - Day 96 - Blue cloud-like space background, Wave Motion Gun disabled, empty sector, map non funtional Kodai/Wildstar 195 HP Shima/Venture 197 HP Yuki/Nova 176 HP Okita/Avatar 129 HP Sanada/Sandor 159 HP Analyzer/IQ-9 149 HP Tokusawa/Orion 180 HP Ahira/Homer 151 HP Nanbu/Dash 197 HP Ohta/Eager 152 HP Katou/Conroy 195 HP Sado/Dr. Sane 114 HP Save 2 - Day 103 - Loop of Henley-like map, Path Up, down and then back up passed 3 planet systems, and 2 lone stars Kodai/Wildstar 201 HP Shima/Venture 204 HP Yuki/Nova 190 HP Okita/Avatar 140 HP Sanada/Sandor 159 HP Analyzer/IQ-9 157 HP Tokusawa/Orion 180 HP Ahira/Homer 166 HP Nanbu/Dash 205 HP Ohta/Eager 164 HP Katou/Conroy 206 HP Sado/Dr. Sane 141 HP Save 3 - Day 120 - Maze like map with empty center Kodai/Wildstar 213 HP Shima/Venture 231 HP Yuki/Nova 206 HP Okita/Avatar 147 HP Sanada/Sandor 184 HP Analyzer/IQ-9 169 HP Tokusawa/Orion 195 HP Ahira/Homer 177 HP Nanbu/Dash 215 HP Ohta/Eager 172 HP Katou/Conroy 212 HP Sado/Dr. Sane 128 HP Data file 03 Data file 04 Data file 05 Data file 06 Data file 07 -------------------------------------------------------------------------------- 18.0 - Yamato 2 Save Game Index I would imagine the Bandai would put save files on this disc that, to each point in the game, have every upgrade and extra. There are 2 endings. I haven't gotten there yet, but I would also imagine one is based on the 2nd Yamato Movie ending, and one based on the 2nd Yamato TV series ending. As you get further in the list, saves are either ending one or TV ending as indicated by "TV" at the end of their description. These save files can be found saved, via dex drive, for download at http://www.geocities.com/tokyo/harbor/3904/geoyamato.html 1 - Day 1/Save Count 1/Disc 1 Begin escape from Earth, through battle satellites, 20 min time limit starts 2 - Day 1/Save Count 2/Disc 1 Second leg of escape through satellites no time limit, - Upgrades : missles upto 30 each type 3 - Day 2/Save Count 3/Disc 1 Katou/Conroy and Hardy/Yamamot Join the crew, more battle satellites 4 - Day 3/Save Count 4/Disc 1 Neptune area, warp lecture given, Comet Empire fighters arrive 5 - Day 6/Save Count 6/Disc 1 Leaving the Solar System, heading towards Haydes star system, passing Procyon. Message from Trelana/Theresa. - Joined by EDF Cruiser to control also. - Upgrades : Cosmo Zero, and Cosmo Tiger 3rd squadron available for Wildstar/Kodai to transfer to. Roister/Arakome activated, Knox activated(can't do anything on ship) 6 - Day 15/Save Count 7/Disc 1 Warp to Polux Wave Motion blasting satellite section, strategy is needed in this section. - EDF ship still following - Upgrades : missles upto 40 each type battle energy boost and repair upto 20 each new item 30 Hyper Missles for Cosmo Tigers 7 - Day 19/Save Count 10/Disc 1 Comet Empire carriers and bombers attack, Star in upper left, believe to be Castor - EDF ship still following - Upgrades : missles upto 50 each type 8 - Day 26/Save Count 12/Disc 1 Warp error, ship comes out in a space current area. - EDF ship still following. - Upgrades : missles upto 50 each type 9 - - Day 37/Save Count 14/Disc 1 System with Star on lower right, space currents and asteroids present. Carriers appear and fire missles. - EDF ship is now gone - Upgrades : Hyper missles upto 45 5 new "Beacon" added for Cosmo Tigers Seemless fighter available for Wildstar/Kodai to fly. 10 - Day 45/Save Count 18/Disc 1 Comet Empire officer introduced. Warping from Castor/Polux to twin star system with flaming fireball space currents - Upgrades : "Beacon" upto 10 5 new "Boosters" added for Cosmo Tigers 5 new "Blue Star Chaf" added for Yamato 1 new Asteroid Ring added for Yamato 11 - Day 53/Save Count 27/Disc 1 Sector of the Space Subs, and section where crew is all knocked out, and IQ-9 has to fend off the enemy until they revive - Upgrades : 5 new "3 barbed screen flash missles" for fighters 12 - Day 61/Save Count 41/Disc 2 Haydes Star Cluster - Telezart Star System - Upgrades : 5 new "Yellow Flash" added for Yamato 13 - Day 74/Save Count 47/Disc 2 Deslock Returns, looks like the same Telezart system - Upgrades : 5 new "Wave Energy Multipliers" for Yamato "3 Barb Missles" upto 20 14 - Day 89/Save Count 51/Disc 2 Heading home from Telezart. Warp into a sector with an EDF Cruiser under attack, you must rescue them. - Upgrades : 5 new "Green Flash" for Yamato "Yellow Flash" upto 20 15 - Day 82/Save Count 49/Disc Same as 14 - alternate TV ending 16 - Day 90/Save Count 53/Disc 2 Knox heads to Planet Bromis/Planet 11 to say goodbye to his fallen soldiers. Then must make it back to Yamato avoiding an enemy attack. - EDF Cruiser following 17 - Day 82/Save Count 50/Disc 2 Same as 16 - alternate TV ending 18 - Day 91/Save Count 54/Disc 2 Yuki/Nova picks up something on radar. You then enter an asteroid sector with a countdown clock counting down 24 minutes - EDF Cruiser is now gone 19 - Day 83/Save Count 51/Disc 2 Same as 18 - alternate TV ending 20 - Day 91/Save Count 55/Disc 2 Andromeda and the fleet are at Saturn. Yamato and an EDF Battleship enter an asteroid sector - EDF Battleship follows - Upgrades - Black Cosmo Zero can now be piloted by Katou/Conroy 21 - Day 84/Save Count 52/Disc 2 Same as 20 - alternate TV ending 22 - Day 92/Save Count 58/Disc 2 Yamato and EDF Battleship pursued by Comet Empire fleet EDF fleet waiting in lower left sector - EDF Battleship follows 23 - Day 84/Save Count 53/Disc 2 Same as 22 - alternate TV ending 24 - Day 92/Save Count 62/Disc 2 Yamato is Damaged! Alone in a sector with one planet, enemy ships. - EDF Battleship gone - Upgrades : Missles upto 60 25 - Day 85/Save Count 54/Disc 2 Same as 24 - alternate TV ending 26 - Day 99/Save Count 67/Disc 3 Crew analyses "Neutrino Vortex" and "Core of White Comet" and attacks. Same sector as a giant White Comet. - Upgrades : Hyper missle upto 65 27 - Day 90/Save Count 56/Disc 3 Same as 26 - alternate TV ending 28 - Day 100/Save Count 69/Disc 3 THE FINAL BATTLE AND ENDING Zordar continues to attack in his ship. Battle screen is entered directly with one ship. - Upgrades - "Green Flash" upto 10 29 - Day 91/Save Count 58/Disc 3 THE FINAL BATTLE AND ENDING TV Zordar fights on. Invidia in General Gorse escape. Deslock's ship returns! 30 - Day 6/Save Count 5/Disc 1 Away party to ruined base 31 - Day 26/Save Count 11/Disc 1 Away party to base, 5 minute time limit 32 - Day 89/Save Count 50/Disc 2 Away party to Telezart, tank battle 33 - Day 82/Save Count 48/Disc 2 Same as 32 - alternate TV ending 34 - Day 98/Save Count 64/Disc 2 Away party to board Deslock's ship 35 - Day 90/Save Count 55/Disc 2 Same as 34 - alternate TV ending 36 - Day 100/Save Count 68/Disc 3 Away party to enter Comet Empire 37 - Day 91/Save Count 57/Disc 3 Same as 36 - alternate TV ending -------------------------------------------------------------------------------- 19.0 - Misc. 19.1 - When was the game released? September 28, 2000. 19.2 - Where can I get a copy in the U.S.? I got my game at http://www.buyrite1.com. I bought it for $40 on October 27th, and I had it by Nov. 1st. 19.3 - Is there an official website? No one actually asked this question, but here is the site with info on the game (in Japanese) http://yamato.channel.or.jp and http://yamato.channel.or.jp/ps/fandisk.html -------------------------------------------------------------------------------- 20.0 - Credits Thanks to "Tony J. Case, Super Genius"(tonyc@isomedia.com) for his wonderful gratuitous information on the game's Japanese website, keeping me up to date with the release date, and finding a place to pre-order the game. Thank you Super Genius, you are truly a genius!!! -------------------------------------------------------------------------------- THAT'S ALL FOR NOW. I'll try to get more info to you asap! thanks Nick Flor The most recent version of this faq can be found at http://www.geocities.com/Tokyo/Harbor/3904/yam3play.txt For great Star Blazers and Yamato info visit my site: http://www.geocities.com/Tokyo/Harbor/3904/geoyamato.html Please mail me anything you have discovered, or with anything I have done wrong!